Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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RenderingComponent.h File Reference

Go to the source code of this file.

Classes

struct  Divide::RenderParams
 
struct  Divide::RenderCbkParams
 
class  Divide::RenderingComponent
 
struct  Divide::RenderingComponent::DrawCommands
 
struct  Divide::RenderingComponent::PackageEntry
 
class  Divide::Attorney::RenderingCompRenderPass
 
class  Divide::Attorney::RenderingCompRenderBin
 
class  Divide::Attorney::RenderingCompRenderPassExecutor
 
class  Divide::Attorney::RenderingComponentSGN
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::Attorney
 

Macros

#define DVD_RENDERING_COMPONENT_H_
 

Typedefs

using Divide::EnvironmentProbeList = vector< EnvironmentProbeComponent * >
 
using Divide::RenderCallback = DELEGATE< void, RenderPassManager *, RenderCbkParams &, GFX::CommandBuffer &, GFX::MemoryBarrierCommand & >
 
using Divide::DrawCommandContainer = eastl::fixed_vector< IndirectIndexedDrawCommand, Config::MAX_VISIBLE_NODES, false >
 

Functions

 Divide::TYPEDEF_SMART_POINTERS_FOR_TYPE (Material)
 

Variables

static bool Divide::RenderingComponent_registered = RenderingComponent ::s_registered
 

Macro Definition Documentation

◆ DVD_RENDERING_COMPONENT_H_

#define DVD_RENDERING_COMPONENT_H_

Definition at line 34 of file RenderingComponent.h.