#include <Editor.h>
Definition at line 119 of file Editor.h.
◆ _arrayLayer
U32 Divide::IMGUICallbackData::_arrayLayer = 0u |
◆ _cmdBuffer
◆ _colourData
vec4<I32> Divide::IMGUICallbackData::_colourData = { 1, 1, 1, 1 } |
◆ _depthRange
vec2<F32> Divide::IMGUICallbackData::_depthRange = { 0.002f, 1.f } |
◆ _flip
bool Divide::IMGUICallbackData::_flip = true |
◆ _isDepthTexture
bool Divide::IMGUICallbackData::_isDepthTexture = false |
◆ _mip
U32 Divide::IMGUICallbackData::_mip = 0u |
◆ _srgb
bool Divide::IMGUICallbackData::_srgb = false |
◆ _texture
The documentation for this struct was generated from the following file:
- G:/Divide-Framework/Source/Editor/Headers/Editor.h