Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::LightPool::SceneData Struct Reference

Public Attributes

vec4< U32_globalData = { 0, 0, 0, 0 }
 
vec4< F32_ambientColour = DefaultColours::BLACK
 
mat4< F32_padding0 [3]
 
vec4< F32_padding1 [2]
 

Detailed Description

Definition at line 207 of file LightPool.h.

Member Data Documentation

◆ _ambientColour

vec4<F32> Divide::LightPool::SceneData::_ambientColour = DefaultColours::BLACK

Definition at line 211 of file LightPool.h.

◆ _globalData

vec4<U32> Divide::LightPool::SceneData::_globalData = { 0, 0, 0, 0 }

Definition at line 209 of file LightPool.h.

◆ _padding0

mat4<F32> Divide::LightPool::SceneData::_padding0[3]

Definition at line 212 of file LightPool.h.

◆ _padding1

vec4<F32> Divide::LightPool::SceneData::_padding1[2]

Definition at line 212 of file LightPool.h.


The documentation for this struct was generated from the following file: