Divide Framework 0.1
A free and open-source 3D Framework under heavy development
Loading...
Searching...
No Matches
Texture.h File Reference

Go to the source code of this file.

Classes

struct  Divide::TextureLayoutChange
 
class  Divide::Texture
 An API-independent representation of a texture. More...
 
class  Divide::Attorney::TextureKernel
 

Namespaces

namespace  Divide
 Handle console commands that start with a forward slash.
 
namespace  Divide::Attorney
 
namespace  Divide::TypeUtil
 

Macros

#define DVD_TEXTURE_H_
 

Typedefs

using Divide::TextureLayoutChanges = eastl::fixed_vector< TextureLayoutChange, 6, true >
 

Functions

const char * Divide::TypeUtil::WrapModeToString (TextureWrap wrapMode) noexcept
 
TextureWrap Divide::TypeUtil::StringToWrapMode (const string &wrapMode)
 
const char * Divide::TypeUtil::TextureFilterToString (TextureFilter filter) noexcept
 
TextureFilter Divide::TypeUtil::StringToTextureFilter (const string &filter)
 
const char * Divide::TypeUtil::TextureMipSamplingToString (TextureMipSampling sampling) noexcept
 
TextureMipSampling Divide::TypeUtil::StringToTextureMipSampling (const string &sampling)
 
bool Divide::IsEmpty (const TextureLayoutChanges &changes) noexcept
 

Macro Definition Documentation

◆ DVD_TEXTURE_H_

#define DVD_TEXTURE_H_

Definition at line 34 of file Texture.h.