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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <Pipeline.h>
Public Attributes | |
RTBlendStates | _blendStates |
RenderStateBlock | _stateBlock {} |
Handle< ShaderProgram > | _shaderProgramHandle { INVALID_HANDLE<ShaderProgram> } |
PrimitiveTopology | _primitiveTopology { PrimitiveTopology::COUNT } |
AttributeMap | _vertexFormat |
U8 | _multiSampleCount { 0u } |
bool | _alphaToCoverage {false} |
Definition at line 43 of file Pipeline.h.
bool Divide::PipelineDescriptor::_alphaToCoverage {false} |
Definition at line 51 of file Pipeline.h.
RTBlendStates Divide::PipelineDescriptor::_blendStates |
Definition at line 45 of file Pipeline.h.
U8 Divide::PipelineDescriptor::_multiSampleCount { 0u } |
Definition at line 50 of file Pipeline.h.
PrimitiveTopology Divide::PipelineDescriptor::_primitiveTopology { PrimitiveTopology::COUNT } |
Definition at line 48 of file Pipeline.h.
Handle<ShaderProgram> Divide::PipelineDescriptor::_shaderProgramHandle { INVALID_HANDLE<ShaderProgram> } |
Definition at line 47 of file Pipeline.h.
RenderStateBlock Divide::PipelineDescriptor::_stateBlock {} |
Definition at line 46 of file Pipeline.h.
AttributeMap Divide::PipelineDescriptor::_vertexFormat |
Definition at line 49 of file Pipeline.h.