Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::glFramebuffer::ColourBufferState Struct Reference

#include <glFramebuffer.h>

Public Attributes

std::array< gl46core::GLenum, to_base(RTColourAttachmentSlot::COUNT)> _glSlot = create_array<to_base( RTColourAttachmentSlot::COUNT ), gl46core::GLenum>( gl46core::GL_NONE)
 
bool _dirty { true }
 

Detailed Description

Definition at line 117 of file glFramebuffer.h.

Member Data Documentation

◆ _dirty

bool Divide::glFramebuffer::ColourBufferState::_dirty { true }

Definition at line 120 of file glFramebuffer.h.

◆ _glSlot

std::array<gl46core::GLenum, to_base( RTColourAttachmentSlot::COUNT )> Divide::glFramebuffer::ColourBufferState::_glSlot = create_array<to_base( RTColourAttachmentSlot::COUNT ), gl46core::GLenum>( gl46core::GL_NONE)

Definition at line 119 of file glFramebuffer.h.


The documentation for this struct was generated from the following file: