Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::SamplerLOD Struct Reference

#include <SamplerDescriptor.h>

Public Member Functions

bool operator== (const SamplerLOD &rhs) const noexcept
 

Public Attributes

F32 _min { -1000.f }
 OpenGL eg: used by TEXTURE_MIN_LOD and TEXTURE_MAX_LOD.
 
F32 _max { 1000.f }
 
F32 _bias { 0 }
 OpenGL eg: used by TEXTURE_LOD_BIAS.
 

Detailed Description

Definition at line 40 of file SamplerDescriptor.h.

Member Function Documentation

◆ operator==()

bool Divide::SamplerLOD::operator== ( const SamplerLOD rhs) const
inlinenoexcept

Definition at line 38 of file SamplerDescriptor.inl.

Member Data Documentation

◆ _bias

F32 Divide::SamplerLOD::_bias { 0 }

OpenGL eg: used by TEXTURE_LOD_BIAS.

Definition at line 46 of file SamplerDescriptor.h.

◆ _max

F32 Divide::SamplerLOD::_max { 1000.f }

Definition at line 44 of file SamplerDescriptor.h.

◆ _min

F32 Divide::SamplerLOD::_min { -1000.f }

OpenGL eg: used by TEXTURE_MIN_LOD and TEXTURE_MAX_LOD.

Definition at line 43 of file SamplerDescriptor.h.


The documentation for this struct was generated from the following files: