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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <SamplerDescriptor.h>
Public Member Functions | |
bool | operator== (const SamplerLOD &rhs) const noexcept |
Public Attributes | |
F32 | _min { -1000.f } |
OpenGL eg: used by TEXTURE_MIN_LOD and TEXTURE_MAX_LOD. | |
F32 | _max { 1000.f } |
F32 | _bias { 0 } |
OpenGL eg: used by TEXTURE_LOD_BIAS. | |
Definition at line 40 of file SamplerDescriptor.h.
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inlinenoexcept |
Definition at line 38 of file SamplerDescriptor.inl.
F32 Divide::SamplerLOD::_bias { 0 } |
OpenGL eg: used by TEXTURE_LOD_BIAS.
Definition at line 46 of file SamplerDescriptor.h.
F32 Divide::SamplerLOD::_max { 1000.f } |
Definition at line 44 of file SamplerDescriptor.h.
F32 Divide::SamplerLOD::_min { -1000.f } |
OpenGL eg: used by TEXTURE_MIN_LOD and TEXTURE_MAX_LOD.
Definition at line 43 of file SamplerDescriptor.h.