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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <Light.h>
Public Attributes | |
vec4< F32 > | _lightDetails {0.f, -1.f, 0.f, 1.f} |
std::array< vec4< F32 >, 6 > | _lightPosition {} |
light's position in world space. w - csm split distances (or whatever else might be needed) | |
std::array< mat4< F32 >, 6 > | _lightVP {} |
light viewProjection matrices | |
bool | _dirty = false |