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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/VertexBuffer.h"
#include "Core/Headers/ByteBuffer.h"
#include "Platform/Headers/PlatformRuntime.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/LockManager.h"
#include "Platform/Video/Buffers/VertexBuffer/GenericBuffer/Headers/GenericVertexData.h"
#include "Utility/Headers/Localization.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{VertexBuffer.cpp} |
Functions | |
template<bool TexCoords, bool Normals, bool Tangents, bool Colour, bool Bones> | |
void | Divide::anonymous_namespace{VertexBuffer.cpp}::FillSmallData5 (const vector< VertexBuffer::Vertex > &dataIn, Byte *dataOut) noexcept |
template<bool TexCoords, bool Normals, bool Tangents, bool Colour> | |
void | Divide::anonymous_namespace{VertexBuffer.cpp}::FillSmallData4 (const vector< VertexBuffer::Vertex > &dataIn, Byte *dataOut, const bool bones) noexcept |
template<bool TexCoords, bool Normals, bool Tangents> | |
void | Divide::anonymous_namespace{VertexBuffer.cpp}::FillSmallData3 (const vector< VertexBuffer::Vertex > &dataIn, Byte *dataOut, const bool colour, const bool bones) noexcept |
template<bool TexCoords, bool Normals> | |
void | Divide::anonymous_namespace{VertexBuffer.cpp}::FillSmallData2 (const vector< VertexBuffer::Vertex > &dataIn, Byte *dataOut, const bool tangents, const bool colour, const bool bones) noexcept |
template<bool TexCoords> | |
void | Divide::anonymous_namespace{VertexBuffer.cpp}::FillSmallData1 (const vector< VertexBuffer::Vertex > &dataIn, Byte *dataOut, const bool normals, const bool tangents, const bool colour, const bool bones) noexcept |
void | Divide::anonymous_namespace{VertexBuffer.cpp}::FillSmallData (const vector< VertexBuffer::Vertex > &dataIn, Byte *dataOut, const bool texCoords, const bool normals, const bool tangents, const bool colour, const bool bones) noexcept |