Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::Attorney::SceneLoadSave Class Reference

#include <Scene.h>

Static Private Member Functions

static bool save (const Scene *scene, ByteBuffer &outputBuffer)
 
static bool load (Scene *scene, ByteBuffer &inputBuffer)
 
static bool saveNodeToXML (Scene *scene, const SceneGraphNode *node)
 
static bool loadNodeFromXML (Scene *scene, SceneGraphNode *node)
 
static bool saveXML (Scene *scene, const DELEGATE< void, std::string_view > &msgCallback, const DELEGATE< void, bool > &finishCallback)
 

Friends

class Divide::LoadSave
 

Detailed Description

Definition at line 467 of file Scene.h.

Member Function Documentation

◆ load()

static bool Divide::Attorney::SceneLoadSave::load ( Scene scene,
ByteBuffer inputBuffer 
)
inlinestaticprivate

Definition at line 472 of file Scene.h.

◆ loadNodeFromXML()

static bool Divide::Attorney::SceneLoadSave::loadNodeFromXML ( Scene scene,
SceneGraphNode node 
)
inlinestaticprivate

Definition at line 480 of file Scene.h.

◆ save()

static bool Divide::Attorney::SceneLoadSave::save ( const Scene scene,
ByteBuffer outputBuffer 
)
inlinestaticprivate

Definition at line 468 of file Scene.h.

◆ saveNodeToXML()

static bool Divide::Attorney::SceneLoadSave::saveNodeToXML ( Scene scene,
const SceneGraphNode node 
)
inlinestaticprivate

Definition at line 476 of file Scene.h.

◆ saveXML()

static bool Divide::Attorney::SceneLoadSave::saveXML ( Scene scene,
const DELEGATE< void, std::string_view > &  msgCallback,
const DELEGATE< void, bool > &  finishCallback 
)
inlinestaticprivate

Definition at line 484 of file Scene.h.

Friends And Related Function Documentation

◆ Divide::LoadSave

friend class Divide::LoadSave
friend

Definition at line 488 of file Scene.h.


The documentation for this class was generated from the following file: