POINTER_R(Camera, camera, nullptr)
PROPERTY_R(U8, index, 0u)
PROPERTY_R(vec3< F32 >, extents, VECTOR3_UNIT)
PROPERTY_R(bool, lockedControls, false)
Do not allow or allow the user again to control this player.
void setParentNode(SceneGraphNode *node) override
Handle console commands that start with a forward slash.
static const vec3< F32 > VECTOR3_UNIT