#include <VisualSensor.h>
Definition at line 53 of file VisualSensor.h.
◆ VisualSensor()
Divide::VisualSensor::VisualSensor |
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AIEntity * |
parentEntity | ) |
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explicit |
◆ ~VisualSensor()
Divide::VisualSensor::~VisualSensor |
( |
| ) |
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override |
◆ findClosestNode()
◆ followSceneGraphNode()
void Divide::VisualSensor::followSceneGraphNode |
( |
U32 |
containerID, |
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SceneGraphNode * |
node |
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) |
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◆ getDistanceToNode()
F32 Divide::AI::VisualSensor::getDistanceToNode |
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const U32 |
containerID, |
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const I64 |
nodeGUID |
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) |
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inline |
◆ getDistanceToNodeSq()
F32 Divide::VisualSensor::getDistanceToNodeSq |
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U32 |
containerID, |
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I64 |
nodeGUID |
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) |
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◆ getNodePosition()
vec3< F32 > Divide::VisualSensor::getNodePosition |
( |
U32 |
containerID, |
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I64 |
nodeGUID |
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) |
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◆ unfollowSceneGraphNode()
void Divide::VisualSensor::unfollowSceneGraphNode |
( |
U32 |
containerID, |
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I64 |
nodeGUID |
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) |
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◆ update()
void Divide::VisualSensor::update |
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U64 |
deltaTimeUS | ) |
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overridevirtual |
◆ _nodeContainerMap
◆ _nodePositionsMap
The documentation for this class was generated from the following files: