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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/PostFXWindow.h"
#include "Core/Headers/Configuration.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/PlatformContext.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Editor/Headers/Editor.h"
#include "Editor/Headers/Utils.h"
#include "Managers/Headers/ProjectManager.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Rendering/Headers/Renderer.h"
#include "Rendering/PostFX/CustomOperators/Headers/BloomPreRenderOperator.h"
#include "Rendering/PostFX/CustomOperators/Headers/DoFPreRenderOperator.h"
#include "Rendering/PostFX/CustomOperators/Headers/SSRPreRenderOperator.h"
#include "Rendering/PostFX/CustomOperators/Headers/MotionBlurPreRenderOperator.h"
#include "Rendering/PostFX/CustomOperators/Headers/PostAAPreRenderOperator.h"
#include "Rendering/PostFX/CustomOperators/Headers/SSAOPreRenderOperator.h"
#include "Rendering/PostFX/Headers/PostFX.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{PostFXWindow.cpp} |
Functions | |
bool | Divide::anonymous_namespace{PostFXWindow.cpp}::PreviewTextureButton (I32 &id, const Handle< Texture > tex, const bool readOnly) |
Variables | |
constexpr I32 | Divide::anonymous_namespace{PostFXWindow.cpp}::g_exposureRefreshFrameCount = 3 |