Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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SSRPreRenderOperator.h
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1/*
2 Copyright (c) 2018 DIVIDE-Studio
3 Copyright (c) 2009 Ionut Cava
4
5 This file is part of DIVIDE Framework.
6
7 Permission is hereby granted, free of charge, to any person obtaining a copy
8 of this software
9 and associated documentation files (the "Software"), to deal in the Software
10 without restriction,
11 including without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense,
13 and/or sell copies of the Software, and to permit persons to whom the
14 Software is furnished to do so,
15 subject to the following conditions:
16
17 The above copyright notice and this permission notice shall be included in
18 all copies or substantial portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED,
22 INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
23 PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
25 DAMAGES OR OTHER LIABILITY,
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
27 IN CONNECTION WITH THE SOFTWARE
28 OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30 */
31
32#pragma once
33#ifndef DVD_SSR_PRE_RENDER_OPERATOR_H_
34#define DVD_SSR_PRE_RENDER_OPERATOR_H_
35
39
40namespace Divide {
41
43 public:
46
47 [[nodiscard]] bool execute(PlayerIndex idx, const CameraSnapshot& cameraSnapshot, const RenderTargetHandle& input, const RenderTargetHandle& output, GFX::CommandBuffer& bufferInOut) override;
48 void reshape(U16 width, U16 height) override;
49
50 void parametersChanged();
51
52 [[nodiscard]] bool ready() const noexcept override;
53
54 protected:
55 void onToggle(const bool state) override { PreRenderOperator::onToggle(state); _stateChanged = true; }
56 void prepare(PlayerIndex idx, GFX::CommandBuffer& bufferInOut) override;
57
58 private:
59 Handle<ShaderProgram> _ssrShader = INVALID_HANDLE<ShaderProgram>;
64 bool _constantsDirty = true;
65 bool _stateChanged = false;
66};
67
68} // namespace Divide
69
70#endif //DVD_SSR_PRE_RENDER_OPERATOR_H_
Rough around the edges Adapter pattern abstracting the actual rendering API and access to the GPU.
Definition: GFXDevice.h:215
virtual void onToggle(bool state)
GFX::BindPipelineCommand _pipelineCmd
Handle< ShaderProgram > _ssrShader
void prepare(PlayerIndex idx, GFX::CommandBuffer &bufferInOut) override
bool ready() const noexcept override
bool execute(PlayerIndex idx, const CameraSnapshot &cameraSnapshot, const RenderTargetHandle &input, const RenderTargetHandle &output, GFX::CommandBuffer &bufferInOut) override
Return true if we rendered into "output".
void onToggle(const bool state) override
void reshape(U16 width, U16 height) override
Handle console commands that start with a forward slash.
Definition: AIProcessor.cpp:7
static const vec2< F32 > VECTOR2_UNIT
Definition: MathVectors.h:1436
Project & parent
Definition: DefaultScene.h:41
uint16_t U16