11 _overrideNavMeshDetail(false)
21 for (
U32 i = 0u; i < childCount; ++i) {
23 if (navComp !=
nullptr) {
35 for (
U32 i = 0u; i < childCount; ++i) {
37 if (navComp !=
nullptr) {
const NavigationContext & navigationContext() const noexcept
void navigationDetailOverride(bool detailOverride)
NavigationComponent(SceneGraphNode *parentSGN, PlatformContext &context)
bool _overrideNavMeshDetail
NavigationContext _navigationContext
Handle console commands that start with a forward slash.
std::shared_lock< mutex > SharedLock
SGNComponent::Registrar< T, C > BaseComponentType
eastl::fixed_vector< SceneGraphNode *, 32, true > _data