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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Platform/Video/Textures/Headers/TextureDescriptor.h"
#include "Platform/Video/Textures/Headers/SamplerDescriptor.h"
#include "Utility/Headers/Colours.h"
Go to the source code of this file.
Classes | |
struct | Divide::RTAttachmentDescriptor |
struct | Divide::ExternalRTAttachmentDescriptor |
struct | Divide::InternalRTAttachmentDescriptor |
class | Divide::RTAttachment |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
Macros | |
#define | DVD_RENDER_TARGET_ATTACHMENT_H_ |
Typedefs | |
using | Divide::InternalRTAttachmentDescriptors = eastl::fixed_vector< InternalRTAttachmentDescriptor, RT_MAX_ATTACHMENT_COUNT, false > |
using | Divide::ExternalRTAttachmentDescriptors = eastl::fixed_vector< ExternalRTAttachmentDescriptor, RT_MAX_ATTACHMENT_COUNT, false > |
Enumerations | |
enum class | Divide::RTAttachmentType : U8 { Divide::COLOUR = 0 , Divide::DEPTH , Divide::DEPTH_STENCIL , Divide::COUNT } |
This enum is used when creating render targets to define the channel that the texture will attach to. More... | |
Functions | |
Divide::FWD_DECLARE_MANAGED_CLASS (RTAttachment) | |
Variables | |
static constexpr U32 | Divide::RT_DEPTH_ATTACHMENT_IDX = to_base( RTColourAttachmentSlot::COUNT ) |
static constexpr U8 | Divide::RT_MAX_ATTACHMENT_COUNT = to_base( RTColourAttachmentSlot::COUNT ) + 1 |
#define DVD_RENDER_TARGET_ATTACHMENT_H_ |
Definition at line 34 of file RTAttachment.h.