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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/ProjectManager.h"
#include "Headers/FrameListenerManager.h"
#include "Headers/RenderPassManager.h"
#include "Core/Headers/ByteBuffer.h"
#include "Core/Headers/Configuration.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/ParamHandler.h"
#include "Core/Headers/PlatformContext.h"
#include "Core/Headers/StringHelper.h"
#include "Core/Time/Headers/ApplicationTimer.h"
#include "Core/Time/Headers/ProfileTimer.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Editor/Headers/Editor.h"
#include "GUI/Headers/GUI.h"
#include "GUI/Headers/GUIButton.h"
#include "AI/PathFinding/Headers/DivideRecast.h"
#include "Rendering/Camera/Headers/Camera.h"
#include "Rendering/Headers/Renderer.h"
#include "Rendering/PostFX/Headers/PostFX.h"
#include "Rendering/Lighting/Headers/LightPool.h"
#include "Scenes/Headers/ScenePool.h"
#include "Scenes/Headers/SceneShaderData.h"
#include "Graphs/Headers/SceneGraph.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/File/Headers/FileManagement.h"
#include "Environment/Vegetation/Headers/Vegetation.h"
#include "Environment/Sky/Headers/Sky.h"
#include "Environment/Water/Headers/Water.h"
#include "Dynamics/Entities/Units/Headers/Player.h"
#include "Geometry/Importer/Headers/DVDConverter.h"
#include "ECS/Components/Headers/BoundsComponent.h"
#include "ECS/Components/Headers/DirectionalLightComponent.h"
#include "ECS/Components/Headers/SelectionComponent.h"
#include "ECS/Components/Headers/TransformComponent.h"
#include "ECS/Components/Headers/UnitComponent.h"
#include <filesystem>
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{ProjectManager.cpp} |
Functions | |
bool | Divide::operator== (const SceneEntry &lhs, const SceneEntry &rhs) noexcept |
Variables | |
constexpr const char * | Divide::anonymous_namespace{ProjectManager.cpp}::g_saveFile = "current_save.sav" |
constexpr const char * | Divide::anonymous_namespace{ProjectManager.cpp}::g_bakSaveFile = "save.bak" |