Divide Framework
0.1
A free and open-source 3D Framework under heavy development
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PhysicsAsset.cpp
Go to the documentation of this file.
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#include "
Headers/PhysicsAsset.h
"
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#include "
Core/Headers/PlatformContext.h
"
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#include "
ECS/Components/Headers/RigidBodyComponent.h
"
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namespace
Divide
{
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PhysicsAsset::PhysicsAsset
(
RigidBodyComponent
&
parent
) noexcept
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: _parentComponent(
parent
),
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_context(
parent
.parentSGN()->context().pfx())
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{
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}
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void
PhysicsAsset::physicsCollisionGroup
([[maybe_unused]]
const
PhysicsGroup
group) {
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}
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}
//namespace Divide
PhysicsAsset.h
PlatformContext.h
RigidBodyComponent.h
Divide::PhysicsAsset::physicsCollisionGroup
virtual void physicsCollisionGroup(PhysicsGroup group)
Definition:
PhysicsAsset.cpp:15
Divide::PhysicsAsset::PhysicsAsset
PhysicsAsset(RigidBodyComponent &parent) noexcept
Definition:
PhysicsAsset.cpp:9
Divide::RigidBodyComponent
Definition:
RigidBodyComponent.h:51
Divide
Handle console commands that start with a forward slash.
Definition:
AIProcessor.cpp:7
Divide::parent
Project & parent
Definition:
DefaultScene.h:41
Divide::PhysicsGroup
PhysicsGroup
Definition:
RigidBodyComponent.h:41
Source
Physics
PhysicsAsset.cpp
Generated on Fri May 17 2024 16:59:53 for Divide Framework by
1.9.6