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| PhysicsAsset (RigidBodyComponent &parent) noexcept |
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virtual void | physicsCollisionGroup (PhysicsGroup group) |
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RigidBodyComponent & | getParent () const noexcept |
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virtual | ~ITransform ()=default |
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virtual void | setPosition (const vec3< F32 > &position)=0 |
| Set the local X,Y and Z position.
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virtual void | setPosition (F32 x, F32 y, F32 z)=0 |
| Set the local X,Y and Z position.
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virtual void | setPositionX (F32 positionX)=0 |
| Set the object's position on the X axis.
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virtual void | setPositionY (F32 positionY)=0 |
| Set the object's position on the Y axis.
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virtual void | setPositionZ (F32 positionZ)=0 |
| Set the object's position on the Z axis.
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virtual void | translate (const vec3< F32 > &axisFactors)=0 |
| Add the specified translation factors to the current local position.
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virtual void | setScale (const vec3< F32 > &amount)=0 |
| Set the local X,Y and Z scale factors.
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virtual void | setScaleX (F32 amount)=0 |
| Set the scaling factor on the X axis.
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virtual void | setScaleY (F32 amount)=0 |
| Set the scaling factor on the Y axis.
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virtual void | setScaleZ (F32 amount)=0 |
| Set the scaling factor on the Z axis.
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virtual void | scale (const vec3< F32 > &axisFactors)=0 |
| Add the specified scale factors to the current local position.
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virtual void | scaleX (F32 amount)=0 |
| Increase the scaling factor on the X axis by the specified factor.
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virtual void | scaleY (F32 amount)=0 |
| Increase the scaling factor on the Y axis by the specified factor.
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virtual void | scaleZ (F32 amount)=0 |
| Increase the scaling factor on the Z axis by the specified factor.
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virtual void | setRotation (const vec3< F32 > &axis, Angle::DEGREES< F32 > degrees)=0 |
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virtual void | setRotation (Angle::DEGREES< F32 > pitch, Angle::DEGREES< F32 > yaw, Angle::DEGREES< F32 > roll)=0 |
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virtual void | setRotation (const Quaternion< F32 > &quat)=0 |
| Set the local orientation so that it matches the specified quaternion.
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virtual void | setRotationX (Angle::DEGREES< F32 > angle)=0 |
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virtual void | setRotationY (Angle::DEGREES< F32 > angle)=0 |
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virtual void | setRotationZ (Angle::DEGREES< F32 > angle)=0 |
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virtual void | rotate (const vec3< F32 > &axis, Angle::DEGREES< F32 > degrees)=0 |
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virtual void | rotate (Angle::DEGREES< F32 > pitch, Angle::DEGREES< F32 > yaw, Angle::DEGREES< F32 > roll)=0 |
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virtual void | rotate (const Quaternion< F32 > &quat)=0 |
| Apply the specified Quaternion rotation starting from the current orientation.
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virtual void | rotateSlerp (const Quaternion< F32 > &quat, D64 deltaTime)=0 |
| Perform a SLERP rotation towards the specified quaternion.
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virtual void | rotateX (Angle::DEGREES< F32 > angle)=0 |
| Rotate on the X axis (Axis-Angle used) by the specified angle (either degrees or radians)
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virtual void | rotateY (Angle::DEGREES< F32 > angle)=0 |
| Rotate on the Y axis (Axis-Angle used) by the specified angle (either degrees or radians)
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virtual void | rotateZ (Angle::DEGREES< F32 > angle)=0 |
| Rotate on the Z axis (Axis-Angle used) by the specified angle (either degrees or radians)
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void | setScale (F32 amount) |
| Set an uniform scale on all three axis.
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void | setScale (F32 x, F32 y, F32 z) |
| Set a scaling factor for each axis.
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void | setRotationEuler (const vec3< F32 > &euler) |
| Set the euler rotation in degrees.
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void | translate (F32 x, F32 y, F32 z) |
| Translate the object on each axis by the specified amount.
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void | translateX (F32 positionX) |
| Translate the object on the X axis by the specified amount.
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void | translateY (F32 positionY) |
| Translate the object on the Y axis by the specified amount.
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void | translateZ (F32 positionZ) |
| Translate the object on the Z axis by the specified amount.
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void | scale (F32 amount) |
| Increase the scaling factor on all three axis by an uniform factor.
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void | scale (F32 x, F32 y, F32 z) |
| Increase the scaling factor on all three axis by the specified amounts.
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void | rotate (F32 xAxis, F32 yAxis, F32 zAxis, Angle::DEGREES< F32 > degrees) |
| Apply an axis-angle rotation.
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void | rotate (const vec3< F32 > &euler) |
| Apply an euler rotation.
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virtual void | getScale (vec3< F32 > &scaleOut) const =0 |
| Return the scale factor.
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virtual void | getPosition (vec3< F32 > &posOut) const =0 |
| Return the position.
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virtual void | getOrientation (Quaternion< F32 > &quatOut) const =0 |
| Return the orientation quaternion.
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Definition at line 43 of file PhysicsAsset.h.