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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <InputAggregatorInterface.h>
Public Member Functions | |
MouseMoveEvent (DisplayWindow *sourceWindow, U8 deviceIndex, bool wheelEvent) noexcept | |
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MouseEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept | |
const MouseState & | state () const noexcept |
PROPERTY_RW (bool, inScenePreviewRect, false) | |
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InputEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept | |
Public Attributes | |
const bool | _wheelEvent { false } |
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U8 | _deviceIndex = 0 |
DisplayWindow * | _sourceWindow = nullptr |
Friends | |
class | Attorney::MouseEventKernel |
Additional Inherited Members | |
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MouseState | _state |
Definition at line 89 of file InputAggregatorInterface.h.
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explicitnoexcept |
Definition at line 72 of file InputAggregatorInterface.cpp.
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friend |
Definition at line 91 of file InputAggregatorInterface.h.
const bool Divide::Input::MouseMoveEvent::_wheelEvent { false } |
Definition at line 95 of file InputAggregatorInterface.h.