PhysicsAsset_uptr _rigidBody
DELEGATE< void, const RigidBodyComponent & > _collisionCbk
~RigidBodyComponent() override
bool filterCollision(const RigidBodyComponent &collider)
BaseComponentType< RigidBodyComponent, ComponentType::RIGID_BODY > Parent
RigidBodyComponent(SceneGraphNode *parentSGN, PlatformContext &context)
void physicsCollisionGroup(PhysicsGroup group)
void onCollision(const RigidBodyComponent &collider)