![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
#include "Headers/Terrain.h"
#include "Headers/TerrainChunk.h"
#include "Headers/TerrainDescriptor.h"
#include "Headers/TileRing.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/ByteBuffer.h"
#include "Core/Headers/Configuration.h"
#include "Core/Headers/PlatformContext.h"
#include "Platform/File/Headers/FileManagement.h"
#include "Geometry/Shapes/Predefined/Headers/Quad3D.h"
#include "Graphs/Headers/SceneGraphNode.h"
#include "Managers/Headers/ProjectManager.h"
#include "Environment/Vegetation/Headers/Vegetation.h"
#include "ECS/Components/Headers/RenderingComponent.h"
#include "ECS/Components/Headers/RigidBodyComponent.h"
#include "Geometry/Material/Headers/Material.h"
#include "Platform/Video/Buffers/VertexBuffer/GenericBuffer/Headers/GenericVertexData.h"
#include "Platform/Video/Buffers/VertexBuffer/Headers/VertexBuffer.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/RenderPackage.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{Terrain.cpp} |
Functions | |
ResourcePath | Divide::anonymous_namespace{Terrain.cpp}::ClimatesLocation (U8 textureQuality) |
std::pair< U8, bool > | Divide::anonymous_namespace{Terrain.cpp}::FindOrInsert (const U8 textureQuality, vector< ResourcePath > &container, const ResourcePath &texture, string materialName) |
vector< U16 > | Divide::anonymous_namespace{Terrain.cpp}::CreateTileQuadListIB () |
Variables | |
constexpr U16 | Divide::anonymous_namespace{Terrain.cpp}::BYTE_BUFFER_VERSION = 1u |