Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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GFXShaderData.cpp
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6namespace Divide {
8 {
9 constexpr size_t dataSizeA = sizeof(GFXShaderData::CamData);
11 return (dataSizeA % alignmentRequirement == 0);
12 }
13} //namespace Divide
static size_t AlignmentRequirement(BufferUsageType usage) noexcept
Definition: ShaderBuffer.cpp:8
Handle console commands that start with a forward slash.
Definition: AIProcessor.cpp:7
bool ValidateGPUDataStructure() noexcept