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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Headers/WarScene.h"
#include "Headers/WarSceneAIProcessor.h"
#include "GUI/Headers/GUIButton.h"
#include "GUI/Headers/GUIMessageBox.h"
#include "GUI/Headers/SceneGUIElements.h"
#include "AI/Headers/AIManager.h"
#include "Geometry/Material/Headers/Material.h"
#include "Core/Headers/Kernel.h"
#include "Core/Headers/PlatformContext.h"
#include "Core/Time/Headers/ApplicationTimer.h"
#include "Core/Resources/Headers/ResourceCache.h"
#include "Dynamics/Entities/Units/Headers/NPC.h"
#include "Rendering/Camera/Headers/Camera.h"
#include "Dynamics/Entities/Units/Headers/Player.h"
#include "Managers/Headers/ProjectManager.h"
#include "Managers/Headers/RenderPassManager.h"
#include "Platform/Video/Headers/GFXDevice.h"
#include "Platform/Video/Headers/GFXRTPool.h"
#include "Platform/Video/Headers/IMPrimitive.h"
#include "Platform/Video/Shaders/Headers/ShaderProgram.h"
#include "Rendering/Lighting/Headers/LightPool.h"
#include "Graphs/Headers/SceneGraph.h"
#include "ECS/Components/Headers/BoundsComponent.h"
#include "ECS/Components/Headers/RigidBodyComponent.h"
#include "ECS/Components/Headers/RenderingComponent.h"
#include "ECS/Components/Headers/TransformComponent.h"
#include "ECS/Components/Headers/PointLightComponent.h"
#include "ECS/Components/Headers/UnitComponent.h"
#include "Environment/Terrain/Headers/Terrain.h"
Go to the source code of this file.
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::anonymous_namespace{WarScene.cpp} |
Variables | |
constexpr bool | Divide::anonymous_namespace{WarScene.cpp}::g_enableOldGameLogic = false |
F32 | Divide::anonymous_namespace{WarScene.cpp}::phi = 0.0f |
vec3< F32 > | Divide::anonymous_namespace{WarScene.cpp}::initPos |
bool | Divide::anonymous_namespace{WarScene.cpp}::initPosSet = false |
SceneGraphNode * | Divide::anonymous_namespace{WarScene.cpp}::g_terrain = nullptr |