#include <InputAggregatorInterface.h>
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| MouseButtonEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept |
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| PROPERTY_RW (bool, pressed, false) |
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| PROPERTY_RW (MouseButton, button, MouseButton::MB_Left) |
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| PROPERTY_RW (U8, numCliks, 0u) |
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| MouseEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept |
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const MouseState & | state () const noexcept |
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| PROPERTY_RW (bool, inScenePreviewRect, false) |
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| InputEvent (DisplayWindow *sourceWindow, U8 deviceIndex) noexcept |
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Definition at line 78 of file InputAggregatorInterface.h.
◆ MouseButtonEvent()
Divide::Input::MouseButtonEvent::MouseButtonEvent |
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DisplayWindow * |
sourceWindow, |
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U8 |
deviceIndex |
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) |
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explicitnoexcept |
◆ PROPERTY_RW() [1/3]
Divide::Input::MouseButtonEvent::PROPERTY_RW |
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bool |
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pressed |
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false |
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) |
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◆ PROPERTY_RW() [2/3]
◆ PROPERTY_RW() [3/3]
Divide::Input::MouseButtonEvent::PROPERTY_RW |
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U8 |
, |
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numCliks |
, |
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0u |
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) |
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◆ Attorney::MouseEventKernel
The documentation for this struct was generated from the following files: