Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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Divide::VisibleNode Struct Reference

#include <RenderPassCuller.h>

Public Attributes

SceneGraphNode_node = nullptr
 
F32 _distanceToCameraSq = 0.f
 
bool _materialReady = true
 

Detailed Description

Definition at line 81 of file RenderPassCuller.h.

Member Data Documentation

◆ _distanceToCameraSq

F32 Divide::VisibleNode::_distanceToCameraSq = 0.f

Definition at line 83 of file RenderPassCuller.h.

◆ _materialReady

bool Divide::VisibleNode::_materialReady = true

Definition at line 84 of file RenderPassCuller.h.

◆ _node

SceneGraphNode* Divide::VisibleNode::_node = nullptr

Definition at line 82 of file RenderPassCuller.h.


The documentation for this struct was generated from the following file: