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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include <RenderPassCuller.h>
Public Attributes | |
SceneGraphNode * | _node = nullptr |
F32 | _distanceToCameraSq = 0.f |
bool | _materialReady = true |
Definition at line 81 of file RenderPassCuller.h.
F32 Divide::VisibleNode::_distanceToCameraSq = 0.f |
Definition at line 83 of file RenderPassCuller.h.
bool Divide::VisibleNode::_materialReady = true |
Definition at line 84 of file RenderPassCuller.h.
SceneGraphNode* Divide::VisibleNode::_node = nullptr |
Definition at line 82 of file RenderPassCuller.h.