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Divide Framework 0.1
A free and open-source 3D Framework under heavy development
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#include "Platform/Video/Headers/ClipPlanes.h"
Go to the source code of this file.
Classes | |
struct | Divide::GUIDList |
struct | Divide::NodeCullParams |
struct | Divide::VisibleNode |
struct | Divide::VisibleNodeList< T, N > |
struct | Divide::RenderPassCuller |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
Macros | |
#define | DVD_RENDER_PASS_CULLER_H_ |
Typedefs | |
using | Divide::FeedBackContainer = vector< VisibleNode > |
Enumerations | |
enum class | Divide::CullOptions : U16 { Divide::CULL_STATIC_NODES = toBit(1) , Divide::CULL_DYNAMIC_NODES = toBit(2) , Divide::CULL_AGAINST_CLIPPING_PLANES = toBit(3) , Divide::CULL_AGAINST_FRUSTUM = toBit(4) , Divide::CULL_AGAINST_LOD = toBit(5) , Divide::DEFAULT_CULL_OPTIONS = CULL_AGAINST_CLIPPING_PLANES | CULL_AGAINST_FRUSTUM | CULL_AGAINST_LOD } |
#define DVD_RENDER_PASS_CULLER_H_ |
Definition at line 34 of file RenderPassCuller.h.