#include <PhysicsAPIWrapper.h>
Definition at line 65 of file PhysicsAPIWrapper.h.
◆ PhysicsAPIWrapper()
◆ closePhysicsAPI()
virtual bool Divide::PhysicsAPIWrapper::closePhysicsAPI |
( |
| ) |
|
|
protectedpure virtual |
◆ convertActor()
◆ createRigidActor()
◆ destroyPhysicsScene()
virtual bool Divide::PhysicsAPIWrapper::destroyPhysicsScene |
( |
const Scene & |
scene | ) |
|
|
protectedpure virtual |
◆ frameEnded()
virtual void Divide::PhysicsAPIWrapper::frameEnded |
( |
const U64 |
deltaTimeGameUS | ) |
|
|
protectedpure virtual |
◆ frameStarted()
virtual void Divide::PhysicsAPIWrapper::frameStarted |
( |
const U64 |
deltaTimeGameUS | ) |
|
|
protectedpure virtual |
◆ idle()
virtual void Divide::PhysicsAPIWrapper::idle |
( |
| ) |
|
|
protectedpure virtual |
◆ initPhysicsAPI()
virtual ErrorCode Divide::PhysicsAPIWrapper::initPhysicsAPI |
( |
U8 |
targetFrameRate, |
|
|
F32 |
simSpeed |
|
) |
| |
|
protectedpure virtual |
◆ initPhysicsScene()
virtual bool Divide::PhysicsAPIWrapper::initPhysicsScene |
( |
Scene & |
scene | ) |
|
|
protectedpure virtual |
◆ intersect()
virtual bool Divide::PhysicsAPIWrapper::intersect |
( |
const Ray & |
intersectionRay, |
|
|
vec2< F32 > |
range, |
|
|
vector< SGNRayResult > & |
intersectionsOut |
|
) |
| const |
|
protectedpure virtual |
◆ updateTimeStep()
virtual void Divide::PhysicsAPIWrapper::updateTimeStep |
( |
U8 |
timeStepFactor, |
|
|
F32 |
simSpeed |
|
) |
| |
|
protectedpure virtual |
◆ PXDevice
The documentation for this class was generated from the following files: