#include <MeshImporter.h>
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| ImportData (ResourcePath modelPath, const std::string_view modelName) noexcept |
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bool | saveToFile (PlatformContext &context, const ResourcePath &path, std::string_view fileName) |
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bool | loadFromFile (PlatformContext &context, const ResourcePath &path, std::string_view fileName) |
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| PROPERTY_RW (bool, loadedFromFile, false) |
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| PROPERTY_RW (Str< 256 >, modelName) |
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| PROPERTY_RW (ResourcePath, modelPath) |
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| PROPERTY_RW (bool, fromFile, false) |
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Definition at line 143 of file MeshImporter.h.
◆ ImportData()
Divide::Import::ImportData::ImportData |
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ResourcePath |
modelPath, |
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const std::string_view |
modelName |
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) |
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inlinenoexcept |
◆ loadFromFile()
◆ PROPERTY_RW() [1/4]
Divide::Import::ImportData::PROPERTY_RW |
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bool |
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fromFile |
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false |
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) |
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◆ PROPERTY_RW() [2/4]
Divide::Import::ImportData::PROPERTY_RW |
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bool |
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loadedFromFile |
, |
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false |
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) |
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◆ PROPERTY_RW() [3/4]
Divide::Import::ImportData::PROPERTY_RW |
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ResourcePath |
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modelPath |
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) |
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◆ PROPERTY_RW() [4/4]
Divide::Import::ImportData::PROPERTY_RW |
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Str< 256 > |
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modelName |
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) |
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◆ saveToFile()
◆ _animationCount
size_t Divide::Import::ImportData::_animationCount {0u} |
◆ _animations
◆ _bones
◆ _nodeData
◆ _skeleton
Bone* Divide::Import::ImportData::_skeleton = nullptr |
◆ _subMeshData
◆ _vertexBuffer
VertexBuffer_ptr Divide::Import::ImportData::_vertexBuffer = nullptr |
The documentation for this struct was generated from the following files: