![]() |
Divide Framework 0.1
A free and open-source 3D Framework under heavy development
|
#include "SceneState.h"
#include "SceneInput.h"
#include "Core/Resources/Headers/Resource.h"
#include "Core/Headers/PlatformContextComponent.h"
#include "Environment/Sky/Headers/Sun.h"
#include "Graphs/Headers/SceneNodeFwd.h"
#include "Utility/Headers/XMLParser.h"
Go to the source code of this file.
Classes | |
struct | Divide::Selections |
struct | Divide::DragSelectData |
struct | Divide::SceneEntry |
class | Divide::Scene |
struct | Divide::Scene::DayNightData |
struct | Divide::Scene::TimerStruct |
class | Divide::Attorney::SceneProjectManager |
class | Divide::Attorney::SceneRenderPass |
class | Divide::Attorney::SceneEnvironmentProbeComponent |
class | Divide::Attorney::SceneLoadSave |
class | Divide::Attorney::SceneGraph |
class | Divide::Attorney::SceneGUI |
class | Divide::Attorney::SceneInput |
Namespaces | |
namespace | Divide |
Handle console commands that start with a forward slash. | |
namespace | Divide::AI |
namespace | Divide::GFX |
namespace | Divide::Attorney |
namespace | Divide::SceneList |
Macros | |
#define | DVD_SCENE_H_ |
#define | STRUCT_NAME(M) BOOST_PP_CAT(M, RegisterStruct) |
#define | REGISTER_SCENE(SceneName) |
#define | BEGIN_SCENE(SceneName) |
#define | END_SCENE(SceneName) }; |
Typedefs | |
using | Divide::SceneEntries = vector< SceneEntry > |
using | Divide::PlayerList = eastl::array< Player_ptr, Config::MAX_LOCAL_PLAYER_COUNT > |
template<typename T > | |
using | Divide::SceneList::SharedPtrFactory = boost::factory< std::shared_ptr< T > > |
using | Divide::SceneList::ScenePtrFactory = std::function< std::shared_ptr< Scene >(PlatformContext &context, Project &parent, const SceneEntry &name)> |
using | Divide::SceneList::SceneFactoryMap = std::unordered_map< U64, ScenePtrFactory > |
using | Divide::SceneList::SceneNameMap = std::unordered_map< U64, Str< 256 > > |
Functions | |
Divide::FWD_DECLARE_MANAGED_CLASS (Mesh) | |
Divide::FWD_DECLARE_MANAGED_CLASS (Player) | |
Divide::FWD_DECLARE_MANAGED_CLASS (SceneGraph) | |
Divide::FWD_DECLARE_MANAGED_CLASS (LightPool) | |
Divide::FWD_DECLARE_MANAGED_CLASS (SceneGUIElements) | |
Divide::FWD_DECLARE_MANAGED_CLASS (SceneEnvironmentProbePool) | |
Divide::AI::FWD_DECLARE_MANAGED_CLASS (AIManager) | |
void | Divide::SceneList::registerSceneFactory (const char *name, const ScenePtrFactory &factoryFunc) |
template<typename T > | |
void | Divide::SceneList::registerScene (const char *name, const SharedPtrFactory< T > &scenePtr) |
#define BEGIN_SCENE | ( | SceneName | ) |
#define REGISTER_SCENE | ( | SceneName | ) |